Game Buoy Podcast Episode 23 – The Always-On Paradigm
Ahoy, mateys, and welcome to the Game Buoy podcast – your twice monthly port of call for gaming news and views that maybe aren’t on your radar, but most positively should be! On this episode, recorded Sunday, March 17, 2013, Captain Spike and his first mate, Slagkick, discuss the “always-on” paradigm in gaming in the wake of the SimCity kerfuffle.
This week, Captain Spike and First Mate Slagkick take a look at the always-on paradigm in gaming. They start by looking at three motivations for always-on connections: DRM motivated, design motivated, and marketing motivated. In this context, they explore Ubisoft’s shaky history with DRM and the issues surrounding Diablo III.
The main point of discussion, of course, is the recent SimCity debacle. EA and Maxis claim that the game cannot run offline and was designed as a multiplayer game, but how much truth is there to that? Modders and gaming enthusiasts suggest otherwise. Have EA and Maxis been lying to their customers while struggling to keep a game running and stripping it of features? How will this affect always-on features in future games, and what does this mean for EA and Maxis? All these topics and more are explored in the discussion of the week: The Always-On Paradigm.
– Interview: Ubisoft On DRM, Piracy, and PC Games (Rock Paper Shotgun)
– Maxis Insider Tells RPS: SimCity Servers Not Necessary (Rock Paper Shotgun)
RUMOUR HAS IT
Slagkick talks about Mega Man 2, New Super Mario Bros. 2, and rekindling his love for Rock Band. Captain Spike talks about SimCity, Narultimate 3 and Rock Band, but his main focus is on Tomb Raider.
SMASH OR TRASH
In this revamped version of a classic Game Buoy segment, Captain Spike and Slagkick share a great gaming article (Smash) and a poor gaming article (Trash) to highlight the best and worst of gaming journalism.
SMASH: The Sentimental process behind GungHo’s PSOne Imports (Joystiq)
This article from JC Fletcher shares the labor of love that is GungHo’s foray into the PSOne Imports business.
TRASH: OPINION: Crystal Dynamics deserves an apology from gamers for hasty Tomb Raider ‘controversy’ (PlayStation Universe)
Zachary Bricston not only misses the mark in his discussion of the Tomb Raider controversy, he opens the floodgates for a flurry of disgusting, misogynistic comments about feminism and rape.
FAREWELLS AND SHOUT OUTS
– Qoopa Klub, a Nintendo-centric LGBT podcast
– Retronauts, the legendary retro gaming podcast from 1UP
– Orange Lounge Radio, where EVERY gamer has a voice
– Reading is Fundamental, our seasonal side project with Rob Roberts where we dish on RuPaul’s Drag Race
– Nerdgasm Network, the wildest 3 hours of shock jock video game radio
– Horde House, the show about World of Warcraft but NEVER too seriously
– Girls Gone WoW, for a female perspective on the world’s most popular MMO
– Video Game Outsiders, a podcast for the “average gamer”
– Theme music by Zelda Reorchestrated