Game Buoy Podcast Episode 69 – [EXPLETIVE DELETED]: A Look at Censorship in Games

Ahoy, mateys, and welcome to the Game Buoy podcast – your twice monthly port of call for gaming news and views that maybe aren’t on your radar, but most definitely should be! On this episode, recorded Sunday, December 14, 2014, Captain Spike and First Mate Slagkick look at the history of censorship in games.

This episode was recorded in memory of Ralph Baer, the grandfather of video games, who passed away at the age of 92.








In light of a censorship kerfuffle involving Papers, Please and the iOS Store, the Podcast Pirates examine the history of censorship in video games. Although Nintendo of America was famous for their censorship policies in the late 1980s, consideration must be made for the unregulated marketplace in the early days of gaming, particularly for the Atari 2600. The Podcast Pirates  reflect on the differing attitudes towards censorship between Sega and Nintendo, and how the atmosphere of gaming in the early 1990s led to the formation of the ESRB. Captain Spike and First Mate Slagkick share some notable examples of censorship in games as well as a larger discussion about the justification of censorship in gaming then and now and the responsibilities of developers and publishers.

SMASH!! (new title pending)


First Mate Slagkick has been playing Theaterhythm Final Fantasy: Curtain Call, Pokemon AlphaSapphire, and World of Warcraft: Warlords of Draenor. Captain Spike has been playing Guilty Gear Xrd, Freedom Wars, and World of Warcraft: Warlords of Draenor.


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