Ahoy, mateys, and welcome to the Game Buoy podcast – your twice monthly port of call for gaming news and views that maybe aren’t on your radar, but most definitely should be! On this episode, recorded Sunday, September 7, 2014, Captain Spike and First Mate Slagkick celebrate the 15th anniversary of the Dreamcast by looking back at the short and bittersweet life of Sega’s console swan song.
DOOM AND GLOOM
This week, Captain Spike and First Mate Slagkick celebrate the 15th anniversary of the Dreamcast by looking back at the short and bittersweet life of Sega’s console swan song. They start by looking at the position Sega was in at the time – desperately in need of a new console after repeated hardware failures. Then, the Podcast Pirates explore the development of the Dreamcast, including two dueling design concepts and Microsoft’s involvement. Captain Spike and First Mate Slagkick discuss the Dreamcast’s successful North American launch, including the largest launch library ever at that time – but sadly, the success was short lived. The Podcast Pirates examine what killed the Dreamcast and caused Sega to cease production of hardware in the first quarter of 2001. However, in celebration of the console’s legacy, Spike and Slagkick share some of the amazing software gems for the system, as well as the system’s notable technical aspects and why Dreamcast gaming is worth getting into, even 15 years later.
RUMOR HAS IT
– “WHAT A WONDERFUL NIGHT TO HAVE A KS” – is this zany flyer from the Mighty No. 9 panel at PAX confirmation that Koji Igarashi is going to be launching a Kickstarter with Comcept to create a new Metroidvania with Inti Creates?!?!?!?!
– About Gamergate (Kotaku)
Stephen Totilo provides a level-headed look at the Gamergate controversy without resorting to sensationalist reporting, instead trying to emphasize that most gamers, journalists, and developers are good people and how it’s important for everyone’s voice to be heard respectfully.
Kat Bailey and Jeremy Parish sit down with Hajime Tataba-san and discuss how fan feedback prompted the localization of Final Fantasy Type-0 for western audiences, and how fans respectfully using their voices can impact publishers’ decisions.
Captain Spike has been playing Azure Striker Gunvolt, while he and Slagkick have both been enjoying Mario Kart 8 and WoW. (Sound familiar?)
This week we’re celebrating the Dreamcast! It’s been 15 years since the North American release, what was your experience with the DC? Did you pick it up on 9/9/99? What are your favorite Dreamcast games?
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